It seems long ago and far away, but it has been only nine years since the boy wizard crashed into the American consciousness like an out-of-control owl. That was before the frenzied mobs buying Harry Potter books, before the star-studded Potter movie premieres, the piles of Potter merchandise, the scores of Potter websites, Potter rock bands, Potter literature courses, the planned Potter theme park. In less than a decade, America has become a sort of Harry Potter-media-industrial-complex. Now, as the seventh and last book in J. Rowling's Potter saga, Harry Potter and the Deathly Hallows , is poised for release Friday at midnight, it's time to look back and ask: Why did this series turn into such a massive, culture-altering phenomenon?
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Robbie Coltrane - Hagrid, Movies & TV Shows - Biography
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xiv. the end of an era
Bill Desowitz. And all to provide a stage for the mother of all battles. But it was the actual destruction of the Hogwarts exterior that required the most imaginative work.
Meanwhile, more teachers are turning to video games to connect with students and promote interactive learning. G2A is a company offering a free course to teachers to learn how to use video games as an educational tool. In other gaming news, a new Harry Potter game is surrounded by controversy ahead of its release.